![]() The impetus of such strategies relies heavily on creating a strong enough narrative experience that players wish to re-engage with the story for future playthroughs, not unlike watching a movie that you love over and over again. One of last year’s greatest games also took this approach, Wolfenstein: New Order, also eschewing the all too common PvP multiplayer that accompanies most first person shooters. That is to say that it has no multiplayer options to encourage keeping the game in the system post-completion of the single-player campaign. The Order represents a once dying breed of games, a AAA single player experience, that is having somewhat of a renaissance in this new generation. But what this game has started is this theoretical conversation around the value of game length vis-à-vis price. For their part, Ready at Dawn has suggested that the game can take up to as long as 12 hours to play. The review embargo finishes tomorrow, so we will no doubt be buried in a host of different play-through lengths at that point. Now whether or not the mean time to completion of the Order is a few hours longer than that play-through is yet to be determined. Being that the game is a full priced $60 game ($70 in Canada), the idea of paying $12 dollars/hour of content has forced many gamers to ask themselves how important game length is to the overall value associated with the end product. The Order: 1886, Ready At Dawn’s Playstation 4 exclusive due out at the end of this week, has received quite the run-through in the last few days, fallout that mostly pertains to a full game play-through video posted on Youtube which showed the game’s length to be around the 5 hour mark (That video has now been taken down as it’s channel has been terminated).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |